PvP

PvP

Since balance has been such an issue with the server, it's been decided that pvp will become optional in the first iteration of Armokcraft. Any town that does not wish to take part in pvp can choose whether or not to get involved in conflicts with other towns. If they choose in the future to take part in pvp, they may change their status to PvP friendly, after which they may not change it back. Do not overestimate your power. Let Freeport be an example to all would-be pvpers that no matter how strong you think you are, there's always someone that has way more free time and autism than you.

 

1. You must have a casus belli to declare war on someone, acceptable casus belli include grand theft, murder of your citizens, territory disputes harassment etc.

2. After declaring war you must wait at least 1 hour for them to prepare.

3. You can only declare war when there are at least 3 members of their nation online.

4. Before besieging a town, you must give them 3 options. a) full surrender, the besieged town will surrender their entire town and meet the demands of the besiegers. b) become a vassal, this will require the besieged town to join the nation of the besiegers. This will make them a vassal and required to pay whatever tribute the besiegers ask for (that is within their means) c) fight, if the besieged town refuses to stand down, then the besiegers can sack and claim the town for themselves or raid it and leave it unclaimed.

5. During a siege on someones town, you may take part in a limited sacking. Meaning that you are allowed to grief walls, buildings as long as there is a strategic reason to do so i.e. entering the city. Destruction of structures is not allowed under any circumstances and will be treated as griefing.